Grapes 3D Audio Control 2.0

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Grapes 3D Audio Control 2.0 is available from today. With it, Not a Number Studio releases the most comprehensive version to date of its cross-platform software for spatial sound design. The update brings fundamental changes for live use, installations and production workflows, and positions Grapes as the central control instance for professional 3D audio setups.

At the heart of version 2.0 are the new 3D Canvas, extended real-time interactions, further synchronisation options, and full system integration over open control protocols. Every licence model starts with a free 14-day trial. With the new 3D Canvas, Grapes introduces a fully three-dimensional working environment for the first time. Where classic top-view representations previously demanded a high degree of spatial abstraction from users, sound objects can now be seen, positioned and choreographed directly in virtual space. This makes controlling spatial audio mixes considerably more intuitive: movements, depth staging and positions are no longer grasped only through abstract parameters or two-dimensional views, but are shown visually and immediately. This addition changes the workflow fundamentally and turns the spatial mixing, control and choreography of sound objects for 3D audio processors into a markedly more intuitive, faster and more creative process.

A central feature of version 2.0 is Audio Reactivity: audio signals can be used as control data in real time to influence movements, parameters and spatial dynamics directly. Combined with the new Behaviours, this creates adaptive systems in which sound structures organise themselves or react to external impulses. That is a decisive step towards generative and performative audio environments.

Grapes 2.0 expands its role as a control centre substantially:

Fully OSC-controllable (all parameters addressable)
Extended OSC integration of presets including mute and solo control
Support for LTC and MTC timecode
Seamless integration into lighting, media and show control systems

Grapes thereby becomes the connecting layer between audio engines, DAWs and show infrastructures.

Grapes 3D Audio Control now controls more than 15 professional 3D audio engines, with officially confirmed collaborations with leading manufacturers and research institutions: Adamson FletcherMachine, ADM, Amadeus Acoustics, Astro Spatial Audio, d&b Soundscape, Fohhn Gallery, ICST AmbiEncoder, IEM MultiEncoder, Pan Immerse 4D Audio, Panoramix, SIAP AVA Spatial, SpatGRIS, Spatial Audio Designer, Spat Revolution, TiMax2 and Vivace. Additionally, it is compatible with the Dolby Atmos DAW Panner. The approach: one interface, many rendering systems. This allows productions to work independently of specific hardware or software setups and to transfer content flexibly.

With version 2.0, Grapes introduces a subscription model; perpetual licences remain available. The aim is scalable access for sound engineers, artists and institutions alike, from studio workflows through to complex installations and temporary touring setups.

  • Producer (1 seat, up to 32 sound objects): €15.99 per month, €159 per year or €349 one-time
  • Studio (2 seats, up to 128 sound objects): €29.99 per month, €299.90 per year or €649 one-time
  • Enterprise (6 seats, up to 128 sound objects, premium support): €899.70 per year or €1,599 one-time

Students, teachers and educational institutions receive 50% off. Every subscription starts with a free 14-day trial. Everyone who already owns a Grapes licence gets version 2.0 free of charge: existing licence keys work with Grapes 2.

Grapes 3D Audio Control is used worldwide in:

  • Live shows and concerts
  • Spatial audio production for music, film and games
  • Theatre and opera
  • Museums and exhibitions
  • Immersive installations for showrooms and trade fairs
  • Research and teaching

Grapes 3D Audio Control 2.0 is available now for macOS and Windows, as a VST3 plug-in and standalone app. Download, free trial and licences at the website below.

www.grapes-3d.com